Posts Tagged “beta”

Finally, after so many weeks of hard work and frustration, the evony map is going into open beta!  That means that all of you can go to the map now and start entering data.   Yes, it is time for you to work now.  What? You think I’m meant to suffer alone for this great tool? 

Truth be told, you and I would have been spared a lot of headache if Evony had allowed us to access their map data.  There are preliminary indications that we will be allowed to do so soon, hence all your hard work may be for nothing!  Hahaha! 

Wait.  What are you doing?  Go back to work on entering that map data!  Do you have anything better to do while you’re building another cottage now that you’ve discovered you need people to recruit armies?  Maybe you think you’d better take up blogging?  Nah, it takes a special caring person like myself to do that.  I’m not judging you… You care too, it’s just that… you care about the map more.  Which is good for everyone!

My cottage is nearly done building, and I’m thinking of taking a short nap in there, you know to test it out for my residents.  So let’s wrap it up:

Currently all the map is, is a fancy game map.  You can see the real Evony world and you can see how it zooms to the small Evony map, and you can actually see about 10 times the detail that you can see in that small Evony map.  That said, it gives you no additional advantages.

But if you enter the data here is what the map will be in a week’s time:

  • The map is integrated with EvonySocial.  By default, only your friends from the Evony social network will be able to search for your name and find your cities.  The permissions can be changed by you in EvonySocial, so that for example all you EvonySocial alliance members will be able to search for you.
  • At the moment city markers are only visible on the grass patches.  Later on, when you login to EvonySocial you will see all the icons of your friends and others who allow you to see them on the world map at any zoom level.  So you can see your friends right away at different states with a global map zoom level.
  • You will be able to enter enemies and friends coordinates manually, and share them with your alliance members by default.  The enemies and friends will be visible on the world map and you’d be able to search for them by name.
  • You will be able to customize flags and assign them to enemies or friends, say one flag for one enemy alliance, and another flag for another one.

I believe this will be a greatly enhanced set of map feature, long overdue for this game.  It should be out in about a week my time.   Given that my brain calculates at the speed of light most of the time, it means about 10 days for you ground folk due to time dilation.  Hey, blame Einstein not me. 

I’ve also worried quite a bit about security here, and I hope you find it adequate.  Like it?  Hate it?  Have suggestions?  Please leave me a comment - unless you really do hate it, then just go away, why do you need to insult me?  What did I do to you?!

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The devs. in our team (I just sit around chat all day and give them orders) decreed that the prerelease beta of our Evonynet social network will go online today at midnight.  Who’s midnight it is is anyones guess.   Either way, watch for it

Devs. if you make me a liar here I will command you twice as much next week.  Be warn.

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We have exciting news!  The Evonynet social network will go into preview beta tomorrow! 

Here’s what you could do right away:

  1. Set up your profile with pictures and Evony servers you play on.
  2. Add friends.
  3. See all your Evony character stats on all the servers you like all at once!

The very next feature to be added will be Aliiance support, so that members of an alliance can have a private messaging system, and can see each other easily.  It will also be integrated with Evonynet maps.

The kicker is that you will actually sign in with your Evony user name and password.  Don’t worry, we will not modify any game data.  Besides, you trust me don’t you?  You’ve been reading my blog for a few days already so you must feel like you know me well enough.  It’s not like I’m going to take your gold for helping you advance in the game.  Or hold it hostage until you click some random ad links on our site, because my editor drives me crazy with his fear of dropping revenue (which is under $1 in any case).  

Hmm, that gives me an idea.  What about making it so that if you click on my city instead of attack you will have an ad pop-up?  It’s a win-win situation, for me at least.  

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