Posts Tagged “member verification”

With the latest nix by Evony on the access to their servers (voluntary on our part) we are forced to do business blind to in-game data.  Mostly, nothing will be affected in terms of functionality, however, you will have to help us enter the data in instead of getting it automatically.  No biggy right?  Really?  You really think so?  Great!  Go ahead and you do it, but send me the code afterwards, I want to take credit for it.  Pretty please.

The way the map stands now, you, the user, will get to click a grass patch area and tell the map what exists there.  Is it a forest, a lake or a city?   You will also specify its level.  Sounds simple enough, but it’s a lot of clicking so start saving your clicks from now for the map.  

When you add cities to the map, you would be able to specify the lord for the city as well as the alliance and other information visible in the Evony map.  This information will not be searchable due to Evony’s concern over unfair game play using 3rd party websites.  One of the most desirable features in building such a map is showing all the alliance cities on one world, and actually searching for alliance members city coordinates (one of the biggest peeves by Evony players). 

Ideally, we would want to show such information only to players in that alliance, however, now that we can’t access Evony servers, we cannot verify a person indeed belongs to an alliance she claims to.  Since the feature is so useful that we have to implement it, essentially Evony has created an unfair gameplay problem for themselves by restricting us from doing our due diligence and securing the map browsing.   If you’re as concerned as we are, please write to them and complain.

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