Posts Tagged “second city”

I do play Evony, not just blog about it.  I don’t have much time to play it however, a good thing at my level, since it takes a day to build most things now.

I therefore have a strategy that I use in other similar games as well:

  • Build up your city in a balanced  way at the beginning.  Follow our quick-start guide.
  • Build your second city as soon as you can.  That city needs only an academy to help you with research, and resources (and workers) to ship them to your first city (or their cash equivalent).  Don’t worry about defending it, but if you have the extra time, put in a tower so you can ship the resources to your main city whenever you’re attacked.
  • Do whatever it takes to build ballistas (and archers first).  They will let you conquer a lot more with fewer troops.  See our theory crafting page.
  • Build as many cities as you can – probably only one more at this stage.
  • Now you have lots of cash, resources and friends in your alliance.  Send me some, please.  Hey, without me you’d still be stuck trying to upgrade your walls as if anyone is going to attack you, and loosing thousands of warriors a day in a futile battle against one forest level 11.

My method will take you longer to build a weak army, but it will make it much quicker to build a strong one.  It might be harder to raid resources at first, if you’re in to that sort of things, but hang in there,  soon you’ll be as good as the guys who play twice as much.

As of the new patch today, don’t bother abandoning your second city to  create a low level barbarian city with more resources – it will revert  to a flat.  Evony, apparently, are running out of real-estate space, so warrantless extra-judicial demolitions are common.  See how smart my strategy is by not relying on abandoned cities?! (<– Rhetorical question.)

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